researched by Ld. Brusten de Bearsul
re-redaction by Modar Neznanich


This version is a 4-player game, played in teams.

Team players sit across from each other.

A 48 card deck is used. (A standard 52 deck minus the tens.)

The cards are shuffled and each player is dealt 9 cards.

The remaining cards are set aside.

The player to the left of the dealer leads the first trick.

There is no trump suit.

There is no obligation to follow suit.

Kings are high, Aces are low.

The winner of a trick, is the person who plays the highest ranking card.

In the case of a tie, the trick is set aside, and the winner of the next trick takes both tricks. (Even if the player didn't tie in the last trick.)

If the last trick is a tie, whoever won the first trick wins it.

Whichever team wins the most tricks wins the hand.

The cards are then gathered, re-shuffled, and the player to the left of the last dealer becomes the new dealer.

The first team to win 12 hands wins the game.



Wagering was sometimes a period addition to this game. Players would bet a set amount on each hand and/or each game. Regional variations on wagering, could cause the money winner to be the player who took a certain card rather who took the most tricks. Such as: Whoever took the Three of Coins (Diamonds), won. Or alternately, the reverse: If someone took the Jack of Swords (Spades), they could not be the winner, so the person who took the most tricks but didn't have the Jack of Swords, won. Because there are so many variations, it is impractical to try and list them. Players who do decide to wager, should clearly establish the rules before play.

1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006 Ron Knight
Baron Modar Neznanich, OPel
Permission to Print.


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